Burger King Glitch, a helicopter stuck inside a building in a game world built by LOBO

DAVID São Paulo / Burger King Brazil

Burger King Glitch

QSRGamingCannes Gold ’22

Overview

Burger King told gamers to go hunting for bugs and hid the discounts inside them. The films had to look like console footage from games nobody would question, so LOBO built the games. An open world, a racer, a fighter, a western, all modelled and rendered from nothing, then broken on purpose.

Discipline

Gaming & Fintech

Studio

LOBO Creative

Group

lobo.cx

The result

What it did.

Reported by Burger King Brazil and DAVID São Paulo for Burger Glitch, 2022. Sales from the BK database, downloads from Apps Flyer, consideration from Kantar. Impressions as published by WARC and Marketing Dive.

No.1

biggest growth within the gaming community

60k

sales redeemed with glitched coupons

11%

growth in consideration among young adults

Record

app downloads during the campaign

144m

impressions

The build

None of these games exist.

The campaign asked gamers to hunt for bugs. There was no game to bug. Every world below was modelled, rigged and rendered from nothing, then broken on purpose.

Client

Burger King Brazil

Agency

DAVID São Paulo

Director

Gabriel Nóbrega

Year

2022

An open world crime game, a military helicopter jammed halfway inside an office building above a city street
A helicopter parked halfway inside a building, ammo counter stuck at 5099999999. The bug is the ad.
The same city street in a 3D viewport, the car and buildings shown as coloured wireframes
The same street in viewport
A western street in red and blue wireframe with a lone gunslinger
A western, before textures
A racing game with a streamer webcam inset, trackside boards reading 3Rr0rBK and Burger King
The racer, trackside boards reading 3Rr0rBK
The same racing game with one car standing vertically in the air above the track
The same lap, one car launched and left there
Two fighter rigs on their animation circles in a grey untextured arena
Two rigs and a set of grey boxes
A ruined city arena in untextured grey geometry with two character rigs mid fight
The arena, still grey
The finished fighting game frame, a character in white mid punch with a yellow explosion
and the frame that shipped
A character creator screen, a figure in an orange top on an orange field with a currency counter
A character creator, another genre, another build
An armoured boss character with a beast head, shown on its animation rig
A boss character on its rig
A character turnaround wireframe against a measured backdrop
A turnaround, because a fake game still needs one

Nobody licensed a game.

The idea asked people to go looking for bugs. Bugs in the app, bugs in the media buy, bugs in the menu. For that to land, the films had to look like footage somebody had captured on a console, from games nobody would question.

So the games got built. An open world, a racer, a fighter, a western, a character creator, each one modelled from scratch, rigged, animated and rendered with its own HUD, its own minimap, its own slightly wrong texture. Then each one was broken in the specific way that genre breaks.

The wireframes are the proof. No capture, no engine, no licence. Every collision, every clipping error and every object stuck in a wall was authored.

Director

Gabriel Nóbrega

Lead CG

Danilo Enoki

Lead 2D

Felipe Frazao

Source footage

None

Modelled in

Maya

Textured in

Substance Painter

Rendered with

Chaos V-Ray

Finished in

After Effects and Photoshop

Recognition

Cannes Lions 2022Gold, Mobile and Brand Experience & Activation
Cannes Lions 2022Silver, Direct
Cannes Lions 2022Bronze, Mobile and Social & Influencer
D&AD 20233 Yellow Pencils and 1 Graphite Pencil
One Show 2023Gold, Integrated Customer Experience
One Show 2023Silver, Experiential and Immersive E-commerce
Clio 20232 Bronze, Gaming and E-Commerce
ANDY 2023Bravery and Idea

In the press

Credits

Client

Burger King Brazil

Agency

DAVID São Paulo

Global Chief Creative Officer

Pancho Cassis

Executive Creative Directors

Edgard Gianesi
Renata Leao

Creative Directors

Fabricio Pretto
Rogerio Chaves

Creatives

Renato Simon
Andre Mezzomo

Agency Producers

Fernanda Peixoto
Tuna Canepari
Ana Beatriz Duarte

Innovation and Tech

Tony Ferreira
Gustavo Nanes
Arthur Gregolini

Production and VFX

LOBO, São Paulo

Director

Gabriel Nóbrega

Lead CG and Compositor

Danilo Enoki

Lead 2D Animation

Felipe Frazao

Storyboard

Márcio Guerra

3D Modelling

Natan Zuanaci
Milton Dias
Marcos Smirkof
Natan Ernani
Guto Sposito

3D Animation

Michel Maron
Larissa Paz
Camila Silva
Andre Lorenzini
Camila Xavier
Fernando Fracarolli
Fellype Navarro
Yumi Watari
Leonardo Deserbelles

3D Render

Patricia Lobo
George Damiani
Victor Trovato

3D Rigging

Rafael Joy
Rafael Shiva
Murilo Barbelli

2D Animation

Marcos Rigobello

Motion

Marccos Chaves
Thomas Mena

Lead Compositor

Leandro Pena

Compositor

Denis Milani

Post Lead

Clara Morelli
Tatiana Caparelli

3D Coordination

Rosângela Gomes
Cristiane Santos
Bruna Boretto

Post Production

Eduardo Silva
Ricardo Vaz

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