Two Happy Meal characters playing a board game on the grass, from ten years of films by LOBO

McDonald’s / Happy Meal

McDonald’s Happy Meal, Ten Years

Character AnimationLong PartnershipKids

Overview

Ten years of Happy Meal films made in the same building: a cast of characters carried from campaign to campaign, worlds built and rebuilt, and a house style consistent enough that a child recognises it before the logo lands. Two hundred deliveries across Europe, LATAM, Asia Pacific and MEA: films, market adaptations and packshots. This reel gathers the decade, with a making-of that shows the pipeline behind it.

Discipline

Food & Beverage

Studio

LOBO Creative

Group

lobo.cx

The reel

Ten years in ninety seconds.

The scale

What a decade looks like

Counted across the run for McDonald’s and TBWA: the films, the market adaptations behind each one, and the packshots. Artist count from the campaign crew list.

200

spots, adaptations and packshots delivered

10

years with McDonald’s and TBWA

4

regions served: Europe, LATAM, Asia Pacific, MEA

98

artists credited on the campaign

How it works

Matching a feature film in three months.

It started as a favour. Passion Pictures invited LOBO in to help on an opening, and the collaboration went well enough, helped along by a Brazilian law, that LOBO ended up carrying the whole thing.

A Happy Meal film is a licensing puzzle before it is an animation job. Every campaign arrives with a studio attached: Sony, DreamWorks, Illumination, Real FX, Animal Logic, and roughly three months between the global client, the regional clients, the agency, the licensor and that studio.

Brazilian law settles the rest. Under Ancine rules, the overwhelming majority of a spot airing in Brazil has to be made in Brazil, so LOBO rarely inherits finished assets. The characters get rebuilt: modelled, rigged, textured and lit in São Paulo until they hold up next to the film they came from.

The Emoji campaign went furthest. LOBO rebuilt and rigged the character outright, blend shapes and all, and ended up making the licensor’s social assets too, because the Smurfs spot had already proved the match would hold.

Then every film multiplies: market adaptations, language versions, and packshots for each one. That is how ten years becomes two hundred deliveries.

Agency

TBWA Paris

Came in through

Passion Pictures

Markets

Europe, LATAM, Asia Pacific, MEA

Alongside

Sony, DreamWorks, Illumination, Real FX, Animal Logic

Turnaround

About three months per campaign

The worlds

Every licence gets its own physics.

Spider-Verse is halftone and neon. Ninjago is lacquer and paper. Smurfs is soft daylight in a forest. The box is the only constant, and it has to belong in every one of them.

A neon Spider-Verse city street with a Happy Meal box

Spider-Verse: the licence’s own grammar, rebuilt in São Paulo

The Happy Meal character in the Spider-Verse city

A box that swings

A LEGO Ninjago dojo scene

LEGO Ninjago, in the dojo

Smurfs in a forest with a Happy Meal box

Get Smurfy, in the forest

The Emoji character on a city street

Emoji: the character LOBO rebuilt from scratch

Happy Meal boxes playing a LEGO board game on grass

LEGO, on the grass

A village scene lit by lanterns at night

A village of lanterns

Happy Meal astronauts on the moon

Peanuts, on the moon

A close render test of a blue furry creature

Fur, tested against nothing else

The packshots

The same film, a different shelf.

A Happy Meal film ends on the toys, and the toys change by market: the promotion running in Germany is not the one running in Asia Pacific or LATAM. Each line-up is modelled, lit and rendered on its own. The same fifteen seconds, re-ended as many times as there are markets. It is the quiet half of two hundred deliveries.

The packshot reel: line-up after line-up, market after market

Transformers and My Little Pony packshot, European line-up

Europe

Transformers and My Little Pony packshot, Asian line-up

Asia Pacific

Asterix Happy Meal packshot for Germany and Austria

Germany & Austria, Asterix

We Bare Bears Happy Meal packshot line-up

We Bare Bears

Peanuts NASA Happy Meal packshot

Peanuts, on the moon

Trolls 2 Happy Meal packshot

Trolls 2

Miraculous and Hot Wheels Happy Meal packshot

Miraculous × Hot Wheels

LEGO Movie 2 Happy Meal packshot

The LEGO Movie 2

Up close

Really a materials job.

Look closer and the packshot stops being about toys. It is plush fur against felt, chrome against matte plastic, glitter suspended in something translucent. Each one a different lighting problem, solved at a scale nobody is asked to notice.

A white plush toy photographed against black, every fibre lit

Fur, against black

Macro of a plush sloth toy showing fur and felt

Plush, and one felt hand

A gold Minion king figure, metallic finish

Chrome gold

A LEGO Batman head toy in matte black plastic

Matte injection plastic

A My Little Pony figure inside a translucent glittered carousel

Translucent, with glitter

Macro of a purple felt bat toy with a sequin eye

Felt wings, sequin eye

Macro of a grey koala plush toy

Two greys, one eye

The licences

A sample of the worlds.

Pokémon, LEGO, Mario, the Smurfs, Trolls, Spider-Man. Each licence arrives with its own rules, and each one still has to look like a Happy Meal film when it lands. Twenty-three shown here, out of two hundred delivered.

The Emoji campaign went furthest: LOBO rebuilt the licensor’s character outright, blend shapes and all, and ended up making their social assets too. The logo-transition film is a wink, tested with LOBO’s own mark before it shipped as a template for every sponsor and licence logo the markets needed to drop in.

Outside the licences

The one they invented.

Every other film on this page arrives with its characters already drawn by somebody else. Grumpf Museum arrived with nothing. McDonald’s asked for a world nobody owned, so LOBO invented one: a natural history museum of animals that have never existed, each given a plausible anatomy and a skeleton to match, because a museum only works if the invention is consistent. Then the whole hall was built again in full 360, so a child could turn their head and find another animal behind them.

The 360 master, one window drifting across the sphere. Every corner finished, because every corner is visible.

Concept art of an invented hippo creature

The hippo king

Concept art of an invented pig-seal creature

Part pig, part seal

Concept art of an invented slug creature

A slug with a quiff

Concept painting of all the invented animals in the museum

The full bestiary, in one hall

Skeleton design for an invented armadillo

Even the skeletons were invented

The great hall of the Grumpf MuseumOpen the Grumpf Museum case

The wardrobe

One box, a hundred lives.

The Happy Meal character is a paper box with a mouth. Over ten years it became a knight, an astronaut, a ballerina, a caveman, a Troll, Mario, a submarine, and stayed recognisably itself in every one. Eighteen of them here. That consistency is the job.

The Happy Meal character in one of its many costumes
The Happy Meal character in one of its many costumes
The Happy Meal character in one of its many costumes
The Happy Meal character in one of its many costumes
The Happy Meal character in one of its many costumes
The Happy Meal character in one of its many costumes
The Happy Meal character in one of its many costumes
The Happy Meal character in one of its many costumes
The Happy Meal character in one of its many costumes
The Happy Meal character in one of its many costumes
The Happy Meal character in one of its many costumes
The Happy Meal character in one of its many costumes
The Happy Meal character in one of its many costumes
The Happy Meal character in one of its many costumes
The Happy Meal character in one of its many costumes
The Happy Meal character in one of its many costumes
The Happy Meal character in one of its many costumes
The Happy Meal character in one of its many costumes

Ten years later

Somebody wore it to Carnaval.

You know a character has landed when it leaves the screen. Ten years of teaching a paper box to act, and one Carnaval it walked through the studio on its own two legs, and won the costume contest.

Also built here

The studio’s own VR goggles, moulded in Happy Meal red and yellow

A LOBO team member wearing a handmade Happy Meal box costume in the studio
The box, off duty
The handmade Happy Meal costume walking through the LOBO studio
Winner, studio Carnaval contest
Happy Meal branded VR goggles holding a phone
And the goggles, made in the same red and yellow

Credits

The 98 artists who carried the decade.

Client

McDonald’s

Agency

TBWA

Production company

LOBO / Vetor Zero

3D Coordination

Diego Esteves
Rick Ramos
João Márcio Gomes
Olavo Chagas
Julia Lemos
Guilherme Rizzo
Paulo Pinho
Felipe Lopes
Rafael Segnini
Rodrigo Paulicchi

Concept

Debora Matsuda
Wilson Panassi
Fernanda Oliver
Isabela Littger
Rômulo de Oliveira Pereira
Antonio Soares Neto
Vinicius Barros
Erica Nagai

Storyboard

Rafael Fernandes
Fernanda Oliver
Antonio Soares Neto
Isabela Littger
Wilson Panassi

Animation

Daniel Figueiredo
Stephanie Kajimoto
Jerome Saravas
Marcio Nicolosi
Ronaldo Brito
Raphael Vinicius Silva
Jorge Zagatto Neto
Jannaína Bonnacelli
Helio Takahashi
Alexandre Martins
Ivan Oviedo
Marco Trandafilov
Guilherme Gubert
Vitor Dinis
Leandro Martins
Daniel Alvite
Rodrigo Souza
Bruno Carias

Modeling

Diego Esteves
Natan Zuanaci
Bruno Saber
Ina Carolina
Rodrigo Reis
Guto Sposito
Luiza Takayassu
Eiti Sato
Marcell Fukuawara
Adam Pierre
Bruno Coimbra
Cintia Miura
Alessandro Barbosa
Daniel Adami
Leo Rezende
Rodolfo Araújo
Felipe Bassi
Marcel Nilo
Gabriel Lacerda
Marcel Tsuruda
Frederyco Martins

Lighting & Render

Rafael Migliorini
George Damiani
Luiz Felipe Benassi
Igor Colaiacovo
Julia Lemos
Mauricio Trivelini
Mauricio Pirillo
Thiago Peretto

Simulation

Lucas Stringhetti
Felipe Marceu
Luiz Duarte
Alexandre Yamamoto
Rogerio Miyagi
Edd Souza
Christye Lira

Rigging

Viviane Adade
Leornado Cadaval
Flávio castelo
Alexandre Marassa
Felipe Gimenes
Henrique Ribeiro
Lucas Magalhães

Matte Painting

Eduardo Schaal
Ricardo Riamonde
Montalvo Machado
Caio Bucaretti

Compositing

Narayani Andrade
Leonardo Augusto
Rafael Chiavegatti
Rodrigo Vec
José Eduardo Ambrosio
Carlos Campos
Renato Carone
Guilherme Sarinho
Diogo Girondi
Leandro Pena

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